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wiki/concepts/NetUpdateFrequency.md
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wiki/concepts/NetUpdateFrequency.md
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---
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title: "NetUpdateFrequency"
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type: concept
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tags: ["unreal-engine", "networking", "performance"]
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sources: ["unreal-multiplayer-architect", "unreal-multiplayer-architect"]
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last_updated: 2026-04-30
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---
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## Aliases
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- 网络更新频率
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- 复制频率
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## 定义
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`NetUpdateFrequency` 是 UE5 中控制 Actor 复制频率的参数,单位为 Hz(每秒更新次数)。默认 100Hz 通常过高,应按 Actor 类型差异化配置。
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## 默认值问题
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- 默认 `NetUpdateFrequency = 100Hz` 对大多数 Actor 过高
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- 造成不必要的带宽消耗
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- 服务器 CPU 负担增加
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## 差异化配置建议
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| Actor 类型 | NetUpdateFrequency | MinNetUpdateFrequency | 说明 |
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|-----------|-------------------|---------------------|------|
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| 高速投射物 | 100Hz | 33Hz | 精度关键 |
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| 玩家角色 | 30Hz | 15Hz | 平衡流畅与带宽 |
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| NPC 敌人 | 20Hz | 5Hz | 非玩家,可插值 |
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| 环境物体 | 2Hz | 1Hz | 状态极少变化 |
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## 实现方式
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```cpp
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// 在 Actor 构造函数中设置
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AMyProjectile::AMyProjectile() {
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bReplicates = true;
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NetUpdateFrequency = 100.f;
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MinNetUpdateFrequency = 33.f;
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}
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```
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## 性能影响
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- 每玩家带宽目标 < 15KB/s
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- 最高玩家数量下测量
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- 使用 Network Profiler 验证
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## 相关概念
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- [[Actor Replication]] — NetUpdateFrequency 控制复制频率
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- [[Replication Graph]] — 与复制图配合优化
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- [[Server-Authoritative Model]] — 优化不影响权威模型
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