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title: "Character Voice Pillars"
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type: concept
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tags: [game-narrative, character-design, dialogue]
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sources: [narrative-designer.md]
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last_updated: 2026-04-26
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---
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# Character Voice Pillars
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角色声音柱——定义角色语言特征的五个维度体系,确保角色在所有对话中保持声音一致性。
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## Definition
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Character Voice Pillars 是一套用于精确描述角色说话方式的框架,包含五个相互独立又共同构成完整声音形象的维度。通过明确定义每个维度,团队中的所有编剧都能写出风格一致的角色台词。
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## Five Pillars
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### 1. Vocabulary(词汇)
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- **正式/随意**:角色的语言规范程度
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- **专业/通俗**:是否使用行业术语、俚语、方言
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- **情绪强度**:词汇的情感烈度(冷漠旁观 ↔ 情绪激烈)
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### 2. Sentence Rhythm(句子节奏)
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- **短促/断续**:适合紧迫、强硬、攻击性场景
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- **绵长/复合**:适合沉思、回忆、哲学性对话
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- **节奏变化**:单一节奏 vs. 随情绪状态变化
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### 3. Topics Avoided(禁忌话题)
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- 每个角色都有不愿意直接谈论的领域
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- 这些禁忌本身就在传递角色信息
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- 定义禁忌话题比定义擅长话题更重要
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### 4. Verbal Tics(口癖)
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- 特定短语、重复句式、犹豫词
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- 角色特有的口头禅或语气词
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- **注意**:口癖必须服务于角色,不能仅为辨识度而添加
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### 5. Subtext Default(潜台词倾向)
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- **直白型**:角色说啥就是啥,从不绕弯子
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- **迂回型**:永远话里有话,需要玩家推断真实意图
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- **回避型**:在特定敏感话题上故意偏离正题
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## Application
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### Voice Pillar 文档格式
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```
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## Character: [Name]
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### Identity
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- Role in Story: [Protagonist / Antagonist / Mentor / etc.]
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- Core Wound: [What shaped this character's worldview]
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- Desire: [What they consciously want]
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- Need: [What they actually need, often in tension with desire]
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### Voice Pillars
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- Vocabulary: [描述]
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- Sentence Rhythm: [描述]
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- Topics They Avoid: [列表]
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- Verbal Tics: [列表]
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- Subtext Default: [描述]
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### What They Would Never Say
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[3 example lines that sound wrong for this character]
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### Reference Lines
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[已批准的语音示例,标注每个示例演示的维度]
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```
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## Why It Matters
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- **团队一致性**:多个编剧在不了解彼此时,仍能写出风格统一的对话
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- **玩家识别度**:90%+ 玩家仅凭对话能正确识别角色性格
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- **分支可信度**:Branching Narrative 的选择后果感,依赖选择时角色声音的一致性
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## Related Concepts
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- [[Branching Narrative]]:Voice Pillar 是分支选择可信度的基础
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- [[Dialogue Writing Standards]]:Voice Pillar 是写作标准的具体化
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- [[Character Voice Pillars]]:引用自身
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## Sources
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- [[Narrative Designer Agent Personality]] — Character Voice Pillars Template
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