Auto-sync: 2026-04-21 00:02
This commit is contained in:
35
wiki/concepts/Campbell-英雄之旅.md
Normal file
35
wiki/concepts/Campbell-英雄之旅.md
Normal file
@@ -0,0 +1,35 @@
|
||||
---
|
||||
title: "Campbell 英雄之旅"
|
||||
type: concept
|
||||
tags: [narrative-theory, story-structure, hero-journey]
|
||||
---
|
||||
|
||||
## 定义
|
||||
Joseph Campbell 在《千面英雄》中提出的单一神话理论(The Hero with a Thousand Faces),认为全世界的神话故事都遵循同一个基本叙事结构。
|
||||
|
||||
## 核心阶段
|
||||
1. **分离(Departure)**:离开日常世界,进入冒险领域
|
||||
- Call to Adventure(冒险召唤)
|
||||
- Refusal of the Call(拒绝召唤)
|
||||
- Meeting the Mentor(遇见导师)
|
||||
- Crossing the Threshold(跨越门槛)
|
||||
2. **启蒙(Initiation)**:经历考验和转变
|
||||
- Trials and Tribulations(考验与磨难)
|
||||
- Approach to the Inmost Cave(接近最深处洞穴)
|
||||
- Ordeal(严峻考验)
|
||||
- Reward(获得奖赏)
|
||||
3. **回归(Return)**:带着力量回归日常世界
|
||||
- The Road Back(回归之路)
|
||||
- Resurrection(复活/重生)
|
||||
- Return with the Elixir(带着灵药回归)
|
||||
|
||||
## 变体
|
||||
- [[Vogler 作家旅程]]:Christopher Vogler 将 Campbell 理论应用于现代编剧实践
|
||||
|
||||
## 应用领域
|
||||
- 电影剧本结构分析
|
||||
- 游戏叙事设计
|
||||
- 品牌故事构建
|
||||
|
||||
## 来源框架
|
||||
- [[Narratologist]] 使用此框架分析英雄叙事结构
|
||||
Reference in New Issue
Block a user