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---
title: "GAS (Gameplay Ability System)"
title: GAS Gameplay Ability System
type: concept
tags: [unreal-engine, networking, multiplayer, ue5, abilities]
sources: ["unreal-multiplayer-architect", "unreal-systems-engineer"]
sources:
last_updated: 2026-04-26
---
## Additional Sources
Gameplay Ability SystemGAS是 UE5 的可扩展技能与属性框架,通过 UGameplayAbility、UAttributeSet、UAbilitySystemComponent 实现网络就绪的技能系统。[[UnrealSystemsEngineer]] 补充:所有 Tick 逻辑必须 C++FGameplayTag 优于字符串标识符;通过 UPROPERTY(ReplicatedUsing=OnRep_Health) + GAMEPLAYATTRIBUTE_REPNOTIFY 宏实现属性复制。