Update nexus: fix conflicts and sync local changes
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---
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title: "Hand Tracking"
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type: concept
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tags: []
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sources: [xr-immersive-developer]
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last_updated: 2026-04-20
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---
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## Definition
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Hand Tracking 是 WebXR Hand Input Module 定义的浏览器原生手部追踪能力——通过设备摄像头或深度传感器追踪用户双手的骨骼节点(skeleton),将裸手作为 XR 交互的自然输入设备,无需手持控制器。
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## Technical Foundation
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- **WebXR Hand Input Module**(W3C Working Draft):定义 `XRHand`、`XRJointSpace`、`XRSpace` 接口
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- 每只手 25 个追踪点(skeletal joints):指尖、手指关节、手腕
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- `inputSource.hand` 属性返回对应 `XRHand` 对象
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## Interaction Patterns
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| 手势 | 交互语义 |
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|------|----------|
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| Pinch(捏合)| 选择、确认、拾取物体 |
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| Point(指向)| 指向 UI 元素触发悬停 |
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| Grab(抓取)| 抓取并移动虚拟物体 |
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| Palm Push(手掌推动)| 推开/激活 3D UI |
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| Open Palm | 打开菜单/取消操作 |
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## Related Concepts
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- [[WebXR]]:Hand Tracking 的 API 基础
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- [[Constraint-Driven-Control-Mechanics]]:手势交互的约束设计原则
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- [[Motion-Sickness-Threshold]]:手部追踪延迟对眩晕感的影响
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## Related Agents
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- [[XR-Immersive-Developer]]:Hand Tracking 实现专家
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- [[XR-Interface-Architect]]:基于手势的 XR 界面设计
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---
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title: "Hand Tracking"
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type: concept
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tags: []
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sources: [xr-immersive-developer]
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last_updated: 2026-04-20
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---
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## Definition
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Hand Tracking 是 WebXR Hand Input Module 定义的浏览器原生手部追踪能力——通过设备摄像头或深度传感器追踪用户双手的骨骼节点(skeleton),将裸手作为 XR 交互的自然输入设备,无需手持控制器。
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## Technical Foundation
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- **WebXR Hand Input Module**(W3C Working Draft):定义 `XRHand`、`XRJointSpace`、`XRSpace` 接口
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- 每只手 25 个追踪点(skeletal joints):指尖、手指关节、手腕
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- `inputSource.hand` 属性返回对应 `XRHand` 对象
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## Interaction Patterns
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| 手势 | 交互语义 |
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|------|----------|
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| Pinch(捏合)| 选择、确认、拾取物体 |
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| Point(指向)| 指向 UI 元素触发悬停 |
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| Grab(抓取)| 抓取并移动虚拟物体 |
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| Palm Push(手掌推动)| 推开/激活 3D UI |
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| Open Palm | 打开菜单/取消操作 |
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## Related Concepts
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- [[WebXR]]:Hand Tracking 的 API 基础
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- [[Constraint-Driven-Control-Mechanics]]:手势交互的约束设计原则
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- [[Motion-Sickness-Threshold]]:手部追踪延迟对眩晕感的影响
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## Related Agents
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- [[XR-Immersive-Developer]]:Hand Tracking 实现专家
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- [[XR-Interface-Architect]]:基于手势的 XR 界面设计
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