Update nexus: fix conflicts and sync local changes
This commit is contained in:
@@ -1,30 +1,30 @@
|
||||
---
|
||||
title: "XR Immersive Developer"
|
||||
type: entity
|
||||
tags: []
|
||||
sources: [xr-immersive-developer, xr-interface-architect, xr-cockpit-interaction-specialist, visionos-spatial-engineer]
|
||||
last_updated: 2026-04-25
|
||||
---
|
||||
|
||||
## Aliases
|
||||
- XR Immersive Developer
|
||||
- XR-Immersive-Developer
|
||||
|
||||
## Role
|
||||
The Agency — Spatial Computing 部门 WebXR 前端工程师 Agent,专注于在浏览器环境下构建跨平台高性能 AR/VR/XR 体验。
|
||||
|
||||
## Description
|
||||
XR Immersive Developer 智能体核心栈为 A-Frame / Three.js / Babylon.js,核心能力包括 WebXR Device API 全套沉浸式支持(hand tracking / pinch / gaze / controller input)、raycasting / hit testing / 实时物理交互、LOD 系统 / occlusion culling / shader tuning 性能优化、跨设备兼容层(Meta Quest / Vision Pro / HoloLens / mobile AR)。典型交付物:VR 训练模拟器、AR 可视化界面、空间界面。
|
||||
|
||||
## Related Entities
|
||||
- [[XR-Cockpit-Interaction-Specialist]]:同部门座舱交互专家
|
||||
- [[XR-Interface-Architect]]:同部门界面架构专家
|
||||
- [[macOS-Spatial-Metal-Engineer]]:同部门 Apple 平台渲染专家
|
||||
- [[visionos-spatial-engineer]]:同部门 visionOS 原生开发专家
|
||||
- [[Terminal-Integration-Specialist]]:同部门终端集成专家
|
||||
|
||||
## Sources
|
||||
- [[xr-immersive-developer]] — Agent 角色定义源文档
|
||||
- [[xr-interface-architect]] — 相关参考
|
||||
- [[xr-cockpit-interaction-specialist]] — 相关参考
|
||||
- [[visionos-spatial-engineer]] — 相关参考
|
||||
---
|
||||
title: "XR Immersive Developer"
|
||||
type: entity
|
||||
tags: []
|
||||
sources: [xr-immersive-developer, xr-interface-architect, xr-cockpit-interaction-specialist, visionos-spatial-engineer]
|
||||
last_updated: 2026-04-25
|
||||
---
|
||||
|
||||
## Aliases
|
||||
- XR Immersive Developer
|
||||
- XR-Immersive-Developer
|
||||
|
||||
## Role
|
||||
The Agency — Spatial Computing 部门 WebXR 前端工程师 Agent,专注于在浏览器环境下构建跨平台高性能 AR/VR/XR 体验。
|
||||
|
||||
## Description
|
||||
XR Immersive Developer 智能体核心栈为 A-Frame / Three.js / Babylon.js,核心能力包括 WebXR Device API 全套沉浸式支持(hand tracking / pinch / gaze / controller input)、raycasting / hit testing / 实时物理交互、LOD 系统 / occlusion culling / shader tuning 性能优化、跨设备兼容层(Meta Quest / Vision Pro / HoloLens / mobile AR)。典型交付物:VR 训练模拟器、AR 可视化界面、空间界面。
|
||||
|
||||
## Related Entities
|
||||
- [[XR-Cockpit-Interaction-Specialist]]:同部门座舱交互专家
|
||||
- [[XR-Interface-Architect]]:同部门界面架构专家
|
||||
- [[macOS-Spatial-Metal-Engineer]]:同部门 Apple 平台渲染专家
|
||||
- [[visionos-spatial-engineer]]:同部门 visionOS 原生开发专家
|
||||
- [[Terminal-Integration-Specialist]]:同部门终端集成专家
|
||||
|
||||
## Sources
|
||||
- [[xr-immersive-developer]] — Agent 角色定义源文档
|
||||
- [[xr-interface-architect]] — 相关参考
|
||||
- [[xr-cockpit-interaction-specialist]] — 相关参考
|
||||
- [[visionos-spatial-engineer]] — 相关参考
|
||||
|
||||
Reference in New Issue
Block a user