--- title: "Command Theater Interface" type: concept tags: [spatial-computing, xr, interface-design, ux] last_updated: 2026-03-05 --- ## Definition 命令剧院(Command Theater)——以用户为中心的空间界面布局范式,以弧形剧场形式围绕用户组织内容。源自 [[nexus-spatial-discovery]] 中 [[XR-Interface-Architect]] 的设计。 ## Architecture ``` OVERVIEW CANOPY (pipeline topology) ~~~~~~~~~~~~~~~~~~~~~~~~ / \ / FOCUS ARC (120 deg) \ / primary node graph work \ /________________________________\ | | LEFT | USER POSITION | RIGHT UTILITY | (origin 0,0,0) | UTILITY RAIL | | RAIL |__________________________________| \ / \ SHELF (below sightline) / \ agent status, quick tools/ \_________________________ / ``` ## Four Zones | Zone | Position | Content | |------|----------|---------| | Focus Arc | 120°, 1.2-2.0m | Primary node graph workspace | | Overview Canopy | above, 2.5-4.0m | Miniature pipeline topology + health heatmap | | Utility Rails | left/right flanks | Agent library, monitoring, logs | | Shelf | below sightline, 0.8-1.0m | Run/stop, undo/redo, quick tools | ## Three-Layer Depth System | Layer | Depth | Content | Opacity | |-------|-------|---------|---------| | Foreground | 0.8-1.2m | Active panels, inspectors, modals | 100% | | Midground | 1.2-2.5m | Node graph, connections, workspace | 100% | | Background | 2.5-5.0m | Overview map, ambient status | 40-70% | ## Design Rationale - 用户处于中心,信息按重要性和使用频率分层 - z-axis(深度)对应执行顺序:input nodes 最远,output nodes 最近 - 减少晕动症:所有交互发生在 0.8-2.5m 范围 - 与 [[Semantic-Zoom]] 配合实现渐进式空间复杂度 ## Related Concepts - [[Semantic-Zoom]]:与 Command Theater 配合的导航范式 - [[SpatialAIOps]]:Command Theater 的应用场景 - [[Nexus-Spatial]]:Command Theater 的产品实现