Auto-sync: 2026-04-20 16:01
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19
wiki/concepts/360度反馈.md
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wiki/concepts/360度反馈.md
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---
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title: "360 度反馈"
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type: concept
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tags: [feedback, leadership-assessment]
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sources: []
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last_updated: 2026-04-20
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---
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## Definition
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从上级、同事、下级、客户等多个维度收集反馈,生成个人领导力档案和发展建议。
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## Feedback Dimensions
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上级评价、同级评价、下级评价、客户评价(如适用)
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## Privacy Rules
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结果仅与本人及其直接上级分享,不作为惩罚依据。
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## Related Concepts
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- [[HIPO 计划]]:人才识别与发展
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wiki/concepts/ADDIE.md
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wiki/concepts/ADDIE.md
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---
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title: "ADDIE 模型"
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type: concept
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tags: [instructional-design, training-methodology]
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sources: []
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last_updated: 2026-04-20
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---
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## Definition
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系统化课程设计流程,五个阶段依次为:Analysis(分析)→ Design(设计)→ Development(开发)→ Implementation(实施)→ Evaluation(评估),每个阶段有明确交付物。
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## Core Phases
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- **Analysis**:组织诊断、需求研究、能力差距分析
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- **Design**:学习目标定义、课程大纲设计、评估策略制定
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- **Development**:课程内容开发、教材制作、试讲迭代
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- **Implementation**:培训交付、学习平台配置、讲师与学员准备
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- **Evaluation**:效果评估、数据收集、持续优化
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## Related Concepts
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- [[SAM 模型]]:快速迭代版本
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- [[Bloom's Taxonomy]]:学习目标设计工具
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- [[Kirkpatrick 四级评估模型]]:评估框架
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wiki/concepts/AcademicDetailingCompliance.md
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wiki/concepts/AcademicDetailingCompliance.md
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---
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title: "Academic Detailing Compliance"
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type: concept
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tags: [academic-detailing, compliance, pharma, china]
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last_updated: 2026-04-20
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---
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## Definition
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Academic Detailing Compliance covers compliant medical education, conference sponsorship, speaker arrangements, and medical representative conduct.
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## Core Principles
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- Keep academic content independent from commercial influence
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- Document sponsorships, speaker fees, and travel support transparently
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- Medical representatives may discuss safety and efficacy, but not act as sales quota carriers
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- Avoid gifts, benefits, or arrangements that look like disguised bribery
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## Related Concepts
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- [[HealthcareMarketingCompliance]]
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- [[MedicalAdvertisingCompliance]]
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wiki/concepts/Bloom's-Taxonomy.md
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wiki/concepts/Bloom's-Taxonomy.md
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---
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title: "Bloom's Taxonomy"
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type: concept
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tags: [instructional-design, learning-objectives]
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sources: []
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last_updated: 2026-04-20
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---
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## Definition
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对学习目标进行分类的认知层级框架,由 Benjamin Bloom 提出,用于指导学习目标设计和评估标准制定。
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## Six Cognitive Levels
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1. **Remember(记忆)**:识记事实、定义、概念
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2. **Understand(理解)**:解释含义、总结内容
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3. **Apply(应用)**:将知识用于新情境
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4. **Analyze(分析)**:分解结构、识别关系
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5. **Evaluate(评估)**:判断价值、做决策
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6. **Create(创造)**:生成新知识或产品
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## Related Concepts
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- [[ADDIE 模型]]:课程设计框架
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- [[Kirkpatrick 四级评估模型]]:效果评估
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wiki/concepts/Contextual-Semiotics.md
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wiki/concepts/Contextual-Semiotics.md
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---
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title: "Contextual Semiotics"
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type: concept
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tags: [design, localization, communication]
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date: 2026-04-20
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---
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## Definition
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Contextual semiotics is the practice of interpreting and choosing colors, icons, metaphors, and imagery according to the culture and domain in which they will be seen.
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## Key Considerations
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- Color symbolism varies by region and industry
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- Icons can imply different actions or values across cultures
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- Metaphors may not survive translation literally
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- Visual references should be checked against local meaning
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## Connections
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- [[Cultural Intelligence Strategist]] — applies contextual semiotics in audits
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- [[Cultural Intelligence]] — broader framework for context-aware design
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- [[Inclusive Visuals Specialist]] — visual generation depends on correct semiotics
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wiki/concepts/Cultural-Humility.md
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wiki/concepts/Cultural-Humility.md
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---
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title: "Cultural Humility"
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type: concept
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tags: [design, research, ethics]
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date: 2026-04-20
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---
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## Definition
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Cultural humility is the practice of assuming your current knowledge is incomplete and researching the relevant audience before making design or content decisions.
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## Key Practices
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- Ask who the design might exclude
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- Research the target culture before generating output
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- Prefer evidence over assumptions
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- Revise based on feedback from the affected audience
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## Connections
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- [[Cultural Intelligence Strategist]] — operationalizes cultural humility in audits
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- [[Cultural Intelligence]] — humility is a prerequisite for it
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wiki/concepts/Cultural-Intelligence.md
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wiki/concepts/Cultural-Intelligence.md
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---
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title: "Cultural Intelligence"
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type: concept
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tags: [design, localization, accessibility, ai]
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date: 2026-04-20
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---
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## Definition
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Cultural intelligence is the capability to design products, prompts, and workflows that work respectfully and effectively across cultures by accounting for language, naming, symbols, calendars, norms, and representation.
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## Key Aspects
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- Global-first assumptions instead of Western-only defaults
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- Cultural context research before output generation
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- Structural inclusion rather than tokenistic representation
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- Accessibility and localization as part of the core design
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## Connections
|
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- [[Cultural Intelligence Strategist]] — agent persona that operationalizes this concept
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- [[Prompt Engineering]] — prompt design must respect cultural context
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- [[Design System]] — global UI patterns need culturally flexible components
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- [[Inclusive Visuals Specialist]] — visual generation requires cultural accuracy
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wiki/concepts/Gamification.md
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wiki/concepts/Gamification.md
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---
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title: "Gamification"
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type: concept
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tags: [engagement, learning-design]
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sources: []
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last_updated: 2026-04-20
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---
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|
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## Definition
|
||||
将游戏化元素(非游戏情境中的游戏设计技术和理念)应用于学习设计,提升学习者参与度和完成率。
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## Core Elements
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||||
- **积分(Points)**:学习行为奖励
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- **徽章(Badges)**:成就认可
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- **排行榜(Leaderboards)**:同伴竞争
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- **升级机制(Level-ups)**:成长路径可视化
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## Application
|
||||
在线学习平台、合规培训(降低抵触感)、技能认证项目、团队学习挑战
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## Related Concepts
|
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- [[混合学习]]:学习模式
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wiki/concepts/Global-First-Architecture.md
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wiki/concepts/Global-First-Architecture.md
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---
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title: "Global-First Architecture"
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type: concept
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tags: [design, localization, internationalization]
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date: 2026-04-20
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---
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||||
|
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## Definition
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||||
Global-first architecture treats internationalization, localization, and cultural flexibility as prerequisites in the system design rather than late-stage additions.
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## Key Principles
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||||
- Support diverse naming conventions and scripts
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- Make calendars, formats, and defaults locale-aware
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- Avoid hard-coded culture-specific metaphors and symbols
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- Build accessibility and translation into the core structure
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|
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## Connections
|
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- [[Cultural Intelligence Strategist]] — encourages this architecture
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- [[Cultural Intelligence]] — the broader capability this architecture serves
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- [[Design System]] — global-first components reduce exclusion
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wiki/concepts/HIPO.md
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wiki/concepts/HIPO.md
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---
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||||
title: "HIPO 计划"
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||||
type: concept
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||||
tags: [talent-development, leadership]
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||||
sources: []
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||||
last_updated: 2026-04-20
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---
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||||
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## Definition
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||||
High-Potential Talent Program,高潜力人才发展计划。
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||||
|
||||
## Identification Criteria
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||||
绩效 × 潜力矩阵:
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- 高绩效 × 高潜力 = 核心人才,重点培养
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- 高绩效 × 低潜力 = 业务骨干
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- 低绩效 × 高潜力 = 待观察,需要指导
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|
||||
## Development Components
|
||||
- IDP(个人发展计划)
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- 岗位轮换
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||||
- 导师辅导
|
||||
- 挑战性任务
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||||
|
||||
## Related Concepts
|
||||
- [[行动学习]]:发展领导力的方法
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wiki/concepts/HealthSupplementMarketing.md
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wiki/concepts/HealthSupplementMarketing.md
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---
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title: "Health Supplement Marketing"
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type: concept
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tags: [health-supplement, marketing, compliance, china]
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last_updated: 2026-04-20
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---
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||||
|
||||
## Definition
|
||||
Health Supplement Marketing is the promotion of baojian shipin within registered/filed functional claims and without crossing into disease-treatment language.
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## Core Principles
|
||||
- Health supplements are not drugs
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- Do not claim cure, treatment, or replacement of medication
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- Stay within approved function claims and standard wording
|
||||
- Display required marks and disclaimers when applicable
|
||||
|
||||
## Related Concepts
|
||||
- [[HealthcareMarketingCompliance]]
|
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- [[MedicalAdvertisingCompliance]]
|
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- [[PatientPrivacyProtection]]
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wiki/concepts/HealthcareMarketingCompliance.md
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wiki/concepts/HealthcareMarketingCompliance.md
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---
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title: "Healthcare Marketing Compliance"
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type: concept
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tags: [healthcare, compliance, marketing, china]
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last_updated: 2026-04-20
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---
|
||||
|
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## Definition
|
||||
Healthcare Marketing Compliance is the umbrella discipline of making healthcare promotion, content, and commercialization lawful, evidence-based, and platform-safe.
|
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|
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## Core Principles
|
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- Prior review beats post-publication cleanup
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- Approved scope matters more than creative wording
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- Consent and de-identification are required for patient data reuse
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- Platform rules can be stricter than the statute itself
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|
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## Related Entities
|
||||
- [[Healthcare Marketing Compliance Specialist]]
|
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- [[The Agency]]
|
||||
|
||||
## Related Concepts
|
||||
- [[MedicalAdvertisingCompliance]]
|
||||
- [[HealthSupplementMarketing]]
|
||||
- [[InternetHealthcareCompliance]]
|
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- [[MedicalAestheticsCompliance]]
|
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- [[PatientPrivacyProtection]]
|
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- [[AcademicDetailingCompliance]]
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wiki/concepts/InternetHealthcareCompliance.md
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wiki/concepts/InternetHealthcareCompliance.md
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---
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title: "Internet Healthcare Compliance"
|
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type: concept
|
||||
tags: [internet-healthcare, telemedicine, compliance, china]
|
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last_updated: 2026-04-20
|
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---
|
||||
|
||||
## Definition
|
||||
Internet Healthcare Compliance covers online diagnosis, treatment, consultation, prescription circulation, and platform operations under Chinese healthcare regulation.
|
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|
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## Core Principles
|
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- First visits should not be handled as internet diagnosis/treatment
|
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- Physicians must practice within their registered institutional scope
|
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- Pharmacist review is required before electronic dispensing
|
||||
- Health consultation must not be disguised diagnosis
|
||||
|
||||
## Related Concepts
|
||||
- [[HealthcareMarketingCompliance]]
|
||||
- [[PatientPrivacyProtection]]
|
||||
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wiki/concepts/Invisible-Exclusion.md
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wiki/concepts/Invisible-Exclusion.md
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---
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title: "Invisible Exclusion"
|
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type: concept
|
||||
tags: [design, accessibility, localization]
|
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date: 2026-04-20
|
||||
---
|
||||
|
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## Definition
|
||||
Invisible exclusion is hidden friction created when systems assume a narrow user model, such as Western naming patterns, single-calendar usage, or culture-specific symbols.
|
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|
||||
## Examples
|
||||
- First-name / last-name forms that fail for other naming conventions
|
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- Color choices whose meaning changes across regions
|
||||
- Icons or metaphors that do not translate culturally
|
||||
- AI outputs that tokenize identity instead of representing it accurately
|
||||
|
||||
## Connections
|
||||
- [[Cultural Intelligence Strategist]] — detects and removes invisible exclusion
|
||||
- [[Cultural Intelligence]] — broader discipline for inclusive design
|
||||
- [[Global-First Architecture]] — one way to prevent exclusion at the system level
|
||||
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wiki/concepts/Kirkpatrick.md
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wiki/concepts/Kirkpatrick.md
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---
|
||||
title: "Kirkpatrick 四级评估模型"
|
||||
type: concept
|
||||
tags: [training-evaluation, instructional-design]
|
||||
sources: []
|
||||
last_updated: 2026-04-20
|
||||
---
|
||||
|
||||
## Definition
|
||||
培训效果评估的四级框架,由 Donald Kirkpatrick 提出,是企业培训领域最权威的评估模型。
|
||||
|
||||
## Four Levels
|
||||
- **Level 1 (Reaction)**:反应评估——培训满意度调查
|
||||
- **Level 2 (Learning)**:学习评估——知识考试、技能实操评估
|
||||
- **Level 3 (Behavior)**:行为评估——培训后 30/60/90 天行为改变追踪
|
||||
- **Level 4 (Results)**:结果评估——业务指标变化
|
||||
|
||||
## Application Rules
|
||||
- 所有培训项目至少达到 Level 2
|
||||
- 高投入项目必须追踪到 Level 3
|
||||
|
||||
## Related Concepts
|
||||
- [[ADDIE 模型]]:课程设计框架
|
||||
19
wiki/concepts/Kolb-体验式学习.md
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wiki/concepts/Kolb-体验式学习.md
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|
||||
---
|
||||
title: "Kolb 体验式学习"
|
||||
type: concept
|
||||
tags: [learning-theory, experiential-learning]
|
||||
sources: []
|
||||
last_updated: 2026-04-20
|
||||
---
|
||||
|
||||
## Definition
|
||||
David Kolb 提出的体验式学习循环模型,强调学习是通过体验转化实现知识建构的过程。
|
||||
|
||||
## Four Stages
|
||||
1. **Concrete Experience(具体经验)**
|
||||
2. **Reflective Observation(反思观察)**
|
||||
3. **Abstract Conceptualization(抽象概念化)**
|
||||
4. **Active Experimentation(主动实验)**
|
||||
|
||||
## Related Concepts
|
||||
- [[混合学习]]:实践形式
|
||||
20
wiki/concepts/MedicalAdvertisingCompliance.md
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wiki/concepts/MedicalAdvertisingCompliance.md
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|
||||
---
|
||||
title: "Medical Advertising Compliance"
|
||||
type: concept
|
||||
tags: [advertising, medical, compliance, china]
|
||||
last_updated: 2026-04-20
|
||||
---
|
||||
|
||||
## Definition
|
||||
Medical Advertising Compliance covers the approval, content, and publication rules governing ads for drugs, devices, and medical services in China.
|
||||
|
||||
## Core Principles
|
||||
- Publish only after required review/approval
|
||||
- Avoid absolute claims, guarantees, endorsements, and efficacy comparisons
|
||||
- Keep copy within approved indications, scope, and certificate details
|
||||
- Use internal legal/compliance review before release
|
||||
|
||||
## Related Concepts
|
||||
- [[HealthcareMarketingCompliance]]
|
||||
- [[MedicalAestheticsCompliance]]
|
||||
- [[HealthSupplementMarketing]]
|
||||
19
wiki/concepts/MedicalAestheticsCompliance.md
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wiki/concepts/MedicalAestheticsCompliance.md
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|
||||
---
|
||||
title: "Medical Aesthetics Compliance"
|
||||
type: concept
|
||||
tags: [medical-aesthetics, compliance, china]
|
||||
last_updated: 2026-04-20
|
||||
---
|
||||
|
||||
## Definition
|
||||
Medical Aesthetics Compliance is the subdomain of healthcare compliance governing yimei advertising, qualification display, and prohibited persuasion techniques.
|
||||
|
||||
## Core Principles
|
||||
- Do not create appearance anxiety as a marketing lever
|
||||
- Before-and-after comparisons are high-risk or prohibited
|
||||
- Separate lifestyle beauty from medical aesthetics correctly
|
||||
- Verify institution, physician, and product qualifications before publication
|
||||
|
||||
## Related Concepts
|
||||
- [[HealthcareMarketingCompliance]]
|
||||
- [[MedicalAdvertisingCompliance]]
|
||||
20
wiki/concepts/PatientPrivacyProtection.md
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wiki/concepts/PatientPrivacyProtection.md
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|
||||
---
|
||||
title: "Patient Privacy Protection"
|
||||
type: concept
|
||||
tags: [privacy, pipl, healthcare, compliance, china]
|
||||
last_updated: 2026-04-20
|
||||
---
|
||||
|
||||
## Definition
|
||||
Patient Privacy Protection is the governance of sensitive medical and health information across collection, processing, storage, sharing, and marketing reuse.
|
||||
|
||||
## Core Principles
|
||||
- Treat medical and health information as sensitive personal information
|
||||
- Use separate consent and minimum-necessary collection
|
||||
- De-identify patient cases before publication
|
||||
- Never repurpose EMR or prescription data for marketing without authorization
|
||||
|
||||
## Related Concepts
|
||||
- [[HealthcareMarketingCompliance]]
|
||||
- [[Identity Governance]]
|
||||
- [[InternetHealthcareCompliance]]
|
||||
20
wiki/concepts/SAM.md
Normal file
20
wiki/concepts/SAM.md
Normal file
@@ -0,0 +1,20 @@
|
||||
---
|
||||
title: "SAM 模型"
|
||||
type: concept
|
||||
tags: [instructional-design, rapid-iteration]
|
||||
sources: []
|
||||
last_updated: 2026-04-20
|
||||
---
|
||||
|
||||
## Definition
|
||||
Successive Approximation Model(持续逼近模型),一种快速迭代的课程设计方法,适用于需要缩短上线时间的场景。
|
||||
|
||||
## Process
|
||||
原型→评审→修订循环,直到达到目标质量。
|
||||
|
||||
## Use Cases
|
||||
- 时间紧迫的培训项目
|
||||
- 需要快速验证的试运行课程
|
||||
|
||||
## Related Concepts
|
||||
- [[ADDIE 模型]]:完整系统化版本
|
||||
@@ -21,6 +21,7 @@ tags: []
|
||||
## Related Concepts
|
||||
- [[Memory System]]
|
||||
- [[信息黑洞]]
|
||||
- [[LLM Wiki]]
|
||||
|
||||
## Related Sources
|
||||
- [[second-brain]]
|
||||
23
wiki/concepts/TTT.md
Normal file
23
wiki/concepts/TTT.md
Normal file
@@ -0,0 +1,23 @@
|
||||
---
|
||||
title: "TTT"
|
||||
type: concept
|
||||
tags: [train-the-trainer, internal-trainer]
|
||||
sources: []
|
||||
last_updated: 2026-04-20
|
||||
---
|
||||
|
||||
## Definition
|
||||
Train the Trainer,内部培训师培养体系,将企业内部员工培养为合格讲师。
|
||||
|
||||
## Core Modules
|
||||
- 成人学习原理
|
||||
- 课程开发技巧
|
||||
- 表达呈现技能
|
||||
- 课堂管理与互动
|
||||
- PPT 设计标准
|
||||
|
||||
## Trainer Development Path
|
||||
试讲评审 → 基础认证 → 高级认证 → 金牌讲师
|
||||
|
||||
## Related Concepts
|
||||
- [[ADDIE 模型]]:课程设计框架
|
||||
36
wiki/concepts/Workflow-Architecture.md
Normal file
36
wiki/concepts/Workflow-Architecture.md
Normal file
@@ -0,0 +1,36 @@
|
||||
---
|
||||
title: "Workflow Architecture"
|
||||
type: concept
|
||||
tags: [workflow-design, systems-design, process-engineering]
|
||||
sources: [specialized-workflow-architect]
|
||||
last_updated: 2026-04-20
|
||||
---
|
||||
|
||||
## Definition
|
||||
Workflow Architecture 是一种把系统行为建模为工作流树的方法:先发现入口,再定义每一步的成功条件、失败分支、恢复动作、可观察状态和清理责任。
|
||||
|
||||
## Core Principles
|
||||
- 先发现,再设计
|
||||
- 先 happy path,再分支
|
||||
- 每个步骤都必须有 timeout
|
||||
- 每个失败都必须有 recovery path
|
||||
- 每个资源都必须进入 cleanup inventory
|
||||
- 每个交接都必须有明确 contract
|
||||
- 每个 spec 都必须接受现实验证
|
||||
|
||||
## Key Building Blocks
|
||||
- Workflow Registry:系统中所有工作流的权威清单
|
||||
- Handoff Contract:系统边界的 payload / response / timeout / recovery 定义
|
||||
- Observable States:客户、操作员、数据库、日志的状态定义
|
||||
- ABORT_CLEANUP:失败后的逆向销毁流程
|
||||
- Reality Checker:将 spec 与实际实现对齐的验证步骤
|
||||
|
||||
## Related Entities
|
||||
- [[Workflow Architect]]
|
||||
- [[The Agency]]
|
||||
|
||||
## Related Concepts
|
||||
- [[Claude Skills]]
|
||||
- [[Process Optimization]]
|
||||
- [[AI-powered Runbooks]]
|
||||
- [[Document Generation]]
|
||||
@@ -39,6 +39,7 @@ NotebookLM 的核心机制——仅使用用户上传的文档作为知识库,
|
||||
## Related Concepts
|
||||
- [[Source Citation]]
|
||||
- [[RAG]]
|
||||
- [[LLM Wiki]]
|
||||
|
||||
## Aliases
|
||||
- Grounding
|
||||
|
||||
22
wiki/concepts/建构主义学习理论.md
Normal file
22
wiki/concepts/建构主义学习理论.md
Normal file
@@ -0,0 +1,22 @@
|
||||
---
|
||||
title: "建构主义学习理论"
|
||||
type: concept
|
||||
tags: [learning-theory, instructional-design]
|
||||
sources: []
|
||||
last_updated: 2026-04-20
|
||||
---
|
||||
|
||||
## Definition
|
||||
强调学习者通过主动参与、情境学习和协作建构知识,而非被动接收信息的学习理论。
|
||||
|
||||
## Core Principles
|
||||
- 学习者主动建构知识
|
||||
- 学习与情境密切相关
|
||||
- 协作学习促进深度理解
|
||||
- 反思是知识内化的关键
|
||||
|
||||
## Instructional Design Implications
|
||||
使用真实业务案例、设计情境模拟和角色扮演、鼓励小组协作和讨论、留出反思和复盘时间
|
||||
|
||||
## Related Concepts
|
||||
- [[Kolb 体验式学习]]:体验循环
|
||||
24
wiki/concepts/新员工培训-90天计划.md
Normal file
24
wiki/concepts/新员工培训-90天计划.md
Normal file
@@ -0,0 +1,24 @@
|
||||
---
|
||||
title: "新员工培训 90 天计划"
|
||||
type: concept
|
||||
tags: [onboarding, employee-training]
|
||||
sources: []
|
||||
last_updated: 2026-04-20
|
||||
---
|
||||
|
||||
## Definition
|
||||
新员工入职后 90 天的系统性培养计划,分阶段设定目标和评估标准。
|
||||
|
||||
## Four Phases
|
||||
- **第 1 周(适应期)**:融入团队、熟悉环境、了解文化
|
||||
- **第 1 月(学习期)**:学习岗位知识、掌握基础技能
|
||||
- **第 2 月(实践期)**:独立承担工作任务、积累实战经验
|
||||
- **第 3 月(输出期)**:独立完成任务、产出工作成果
|
||||
|
||||
## Components
|
||||
- 导师制(业务导师 + 文化导师)
|
||||
- 新员工学习地图(必修课 + 选修课 + 实战任务)
|
||||
- 试用期综合评估(导师反馈 + 培训考试成绩 + 工作产出 + 文化适应)
|
||||
|
||||
## Related Concepts
|
||||
- [[ADDIE 模型]]:培训设计框架
|
||||
19
wiki/concepts/混合学习.md
Normal file
19
wiki/concepts/混合学习.md
Normal file
@@ -0,0 +1,19 @@
|
||||
---
|
||||
title: "混合学习"
|
||||
type: concept
|
||||
tags: [learning-model, instructional-design]
|
||||
sources: []
|
||||
last_updated: 2026-04-20
|
||||
---
|
||||
|
||||
## Definition
|
||||
Online-Merge-Offline(OMO)混合学习模式,将线上学习与线下学习有机融合。
|
||||
|
||||
## Core Principle
|
||||
- **线上(Online)用于"知"**:知识传递、信息获取
|
||||
- **线下(Offline)用于"做"**:实操练习、案例讨论
|
||||
- **学习社群用于"持续"**:知识巩固、社群交流
|
||||
|
||||
## Related Concepts
|
||||
- [[翻转课堂]]:混合学习的一种形式
|
||||
- [[Kolb 体验式学习]]:体验循环
|
||||
18
wiki/concepts/翻转课堂.md
Normal file
18
wiki/concepts/翻转课堂.md
Normal file
@@ -0,0 +1,18 @@
|
||||
---
|
||||
title: "翻转课堂"
|
||||
type: concept
|
||||
tags: [instructional-design, blended-learning]
|
||||
sources: []
|
||||
last_updated: 2026-04-20
|
||||
---
|
||||
|
||||
## Definition
|
||||
将传统课堂顺序翻转,课前通过线上方式进行知识预习,课堂时间用于讨论和实操练习,课后进行行动转化。
|
||||
|
||||
## Three Phases
|
||||
- **课前**:在线视频/微课程学习知识点
|
||||
- **课中**:案例讨论、实操练习、答疑解惑
|
||||
- **课后**:行动计划制定、行动转化追踪
|
||||
|
||||
## Related Concepts
|
||||
- [[混合学习]]:更广泛的课内外结合模式
|
||||
21
wiki/concepts/行动学习.md
Normal file
21
wiki/concepts/行动学习.md
Normal file
@@ -0,0 +1,21 @@
|
||||
---
|
||||
title: "行动学习"
|
||||
type: concept
|
||||
tags: [leadership-development, experiential-learning]
|
||||
sources: []
|
||||
last_updated: 2026-04-20
|
||||
---
|
||||
|
||||
## Definition
|
||||
围绕真实业务挑战组建学习小组,通过解决实际问题发展领导力。
|
||||
|
||||
## Core Process
|
||||
识别真实业务问题 → 组建学习小组 → 分析问题根因 → 制定解决方案 → 实施并跟踪结果 → 复盘总结
|
||||
|
||||
## Benefits
|
||||
- 学以致用,解决真实业务问题
|
||||
- 团队协作能力提升
|
||||
- 领导力实践锻炼
|
||||
|
||||
## Related Concepts
|
||||
- [[Kolb 体验式学习]]:理论基础
|
||||
Reference in New Issue
Block a user