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---
title: "360 度反馈"
type: concept
tags: [feedback, leadership-assessment]
sources: []
last_updated: 2026-04-20
---
## Definition
从上级、同事、下级、客户等多个维度收集反馈,生成个人领导力档案和发展建议。
## Feedback Dimensions
上级评价、同级评价、下级评价、客户评价(如适用)
## Privacy Rules
结果仅与本人及其直接上级分享,不作为惩罚依据。
## Related Concepts
- [[HIPO 计划]]:人才识别与发展

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---
title: "ADDIE 模型"
type: concept
tags: [instructional-design, training-methodology]
sources: []
last_updated: 2026-04-20
---
## Definition
系统化课程设计流程五个阶段依次为Analysis分析→ Design设计→ Development开发→ Implementation实施→ Evaluation评估每个阶段有明确交付物。
## Core Phases
- **Analysis**:组织诊断、需求研究、能力差距分析
- **Design**:学习目标定义、课程大纲设计、评估策略制定
- **Development**:课程内容开发、教材制作、试讲迭代
- **Implementation**:培训交付、学习平台配置、讲师与学员准备
- **Evaluation**:效果评估、数据收集、持续优化
## Related Concepts
- [[SAM 模型]]:快速迭代版本
- [[Bloom's Taxonomy]]:学习目标设计工具
- [[Kirkpatrick 四级评估模型]]:评估框架

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---
title: "Academic Detailing Compliance"
type: concept
tags: [academic-detailing, compliance, pharma, china]
last_updated: 2026-04-20
---
## Definition
Academic Detailing Compliance covers compliant medical education, conference sponsorship, speaker arrangements, and medical representative conduct.
## Core Principles
- Keep academic content independent from commercial influence
- Document sponsorships, speaker fees, and travel support transparently
- Medical representatives may discuss safety and efficacy, but not act as sales quota carriers
- Avoid gifts, benefits, or arrangements that look like disguised bribery
## Related Concepts
- [[HealthcareMarketingCompliance]]
- [[MedicalAdvertisingCompliance]]

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---
title: "Bloom's Taxonomy"
type: concept
tags: [instructional-design, learning-objectives]
sources: []
last_updated: 2026-04-20
---
## Definition
对学习目标进行分类的认知层级框架,由 Benjamin Bloom 提出,用于指导学习目标设计和评估标准制定。
## Six Cognitive Levels
1. **Remember记忆**:识记事实、定义、概念
2. **Understand理解**:解释含义、总结内容
3. **Apply应用**:将知识用于新情境
4. **Analyze分析**:分解结构、识别关系
5. **Evaluate评估**:判断价值、做决策
6. **Create创造**:生成新知识或产品
## Related Concepts
- [[ADDIE 模型]]:课程设计框架
- [[Kirkpatrick 四级评估模型]]:效果评估

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---
title: "Contextual Semiotics"
type: concept
tags: [design, localization, communication]
date: 2026-04-20
---
## Definition
Contextual semiotics is the practice of interpreting and choosing colors, icons, metaphors, and imagery according to the culture and domain in which they will be seen.
## Key Considerations
- Color symbolism varies by region and industry
- Icons can imply different actions or values across cultures
- Metaphors may not survive translation literally
- Visual references should be checked against local meaning
## Connections
- [[Cultural Intelligence Strategist]] — applies contextual semiotics in audits
- [[Cultural Intelligence]] — broader framework for context-aware design
- [[Inclusive Visuals Specialist]] — visual generation depends on correct semiotics

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---
title: "Cultural Humility"
type: concept
tags: [design, research, ethics]
date: 2026-04-20
---
## Definition
Cultural humility is the practice of assuming your current knowledge is incomplete and researching the relevant audience before making design or content decisions.
## Key Practices
- Ask who the design might exclude
- Research the target culture before generating output
- Prefer evidence over assumptions
- Revise based on feedback from the affected audience
## Connections
- [[Cultural Intelligence Strategist]] — operationalizes cultural humility in audits
- [[Cultural Intelligence]] — humility is a prerequisite for it

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---
title: "Cultural Intelligence"
type: concept
tags: [design, localization, accessibility, ai]
date: 2026-04-20
---
## Definition
Cultural intelligence is the capability to design products, prompts, and workflows that work respectfully and effectively across cultures by accounting for language, naming, symbols, calendars, norms, and representation.
## Key Aspects
- Global-first assumptions instead of Western-only defaults
- Cultural context research before output generation
- Structural inclusion rather than tokenistic representation
- Accessibility and localization as part of the core design
## Connections
- [[Cultural Intelligence Strategist]] — agent persona that operationalizes this concept
- [[Prompt Engineering]] — prompt design must respect cultural context
- [[Design System]] — global UI patterns need culturally flexible components
- [[Inclusive Visuals Specialist]] — visual generation requires cultural accuracy

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---
title: "Gamification"
type: concept
tags: [engagement, learning-design]
sources: []
last_updated: 2026-04-20
---
## Definition
将游戏化元素(非游戏情境中的游戏设计技术和理念)应用于学习设计,提升学习者参与度和完成率。
## Core Elements
- **积分Points**:学习行为奖励
- **徽章Badges**:成就认可
- **排行榜Leaderboards**:同伴竞争
- **升级机制Level-ups**:成长路径可视化
## Application
在线学习平台、合规培训(降低抵触感)、技能认证项目、团队学习挑战
## Related Concepts
- [[混合学习]]:学习模式

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---
title: "Global-First Architecture"
type: concept
tags: [design, localization, internationalization]
date: 2026-04-20
---
## Definition
Global-first architecture treats internationalization, localization, and cultural flexibility as prerequisites in the system design rather than late-stage additions.
## Key Principles
- Support diverse naming conventions and scripts
- Make calendars, formats, and defaults locale-aware
- Avoid hard-coded culture-specific metaphors and symbols
- Build accessibility and translation into the core structure
## Connections
- [[Cultural Intelligence Strategist]] — encourages this architecture
- [[Cultural Intelligence]] — the broader capability this architecture serves
- [[Design System]] — global-first components reduce exclusion

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---
title: "HIPO 计划"
type: concept
tags: [talent-development, leadership]
sources: []
last_updated: 2026-04-20
---
## Definition
High-Potential Talent Program高潜力人才发展计划。
## Identification Criteria
绩效 × 潜力矩阵:
- 高绩效 × 高潜力 = 核心人才,重点培养
- 高绩效 × 低潜力 = 业务骨干
- 低绩效 × 高潜力 = 待观察,需要指导
## Development Components
- IDP个人发展计划
- 岗位轮换
- 导师辅导
- 挑战性任务
## Related Concepts
- [[行动学习]]:发展领导力的方法

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---
title: "Health Supplement Marketing"
type: concept
tags: [health-supplement, marketing, compliance, china]
last_updated: 2026-04-20
---
## Definition
Health Supplement Marketing is the promotion of baojian shipin within registered/filed functional claims and without crossing into disease-treatment language.
## Core Principles
- Health supplements are not drugs
- Do not claim cure, treatment, or replacement of medication
- Stay within approved function claims and standard wording
- Display required marks and disclaimers when applicable
## Related Concepts
- [[HealthcareMarketingCompliance]]
- [[MedicalAdvertisingCompliance]]
- [[PatientPrivacyProtection]]

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---
title: "Healthcare Marketing Compliance"
type: concept
tags: [healthcare, compliance, marketing, china]
last_updated: 2026-04-20
---
## Definition
Healthcare Marketing Compliance is the umbrella discipline of making healthcare promotion, content, and commercialization lawful, evidence-based, and platform-safe.
## Core Principles
- Prior review beats post-publication cleanup
- Approved scope matters more than creative wording
- Consent and de-identification are required for patient data reuse
- Platform rules can be stricter than the statute itself
## Related Entities
- [[Healthcare Marketing Compliance Specialist]]
- [[The Agency]]
## Related Concepts
- [[MedicalAdvertisingCompliance]]
- [[HealthSupplementMarketing]]
- [[InternetHealthcareCompliance]]
- [[MedicalAestheticsCompliance]]
- [[PatientPrivacyProtection]]
- [[AcademicDetailingCompliance]]

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---
title: "Internet Healthcare Compliance"
type: concept
tags: [internet-healthcare, telemedicine, compliance, china]
last_updated: 2026-04-20
---
## Definition
Internet Healthcare Compliance covers online diagnosis, treatment, consultation, prescription circulation, and platform operations under Chinese healthcare regulation.
## Core Principles
- First visits should not be handled as internet diagnosis/treatment
- Physicians must practice within their registered institutional scope
- Pharmacist review is required before electronic dispensing
- Health consultation must not be disguised diagnosis
## Related Concepts
- [[HealthcareMarketingCompliance]]
- [[PatientPrivacyProtection]]

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---
title: "Invisible Exclusion"
type: concept
tags: [design, accessibility, localization]
date: 2026-04-20
---
## Definition
Invisible exclusion is hidden friction created when systems assume a narrow user model, such as Western naming patterns, single-calendar usage, or culture-specific symbols.
## Examples
- First-name / last-name forms that fail for other naming conventions
- Color choices whose meaning changes across regions
- Icons or metaphors that do not translate culturally
- AI outputs that tokenize identity instead of representing it accurately
## Connections
- [[Cultural Intelligence Strategist]] — detects and removes invisible exclusion
- [[Cultural Intelligence]] — broader discipline for inclusive design
- [[Global-First Architecture]] — one way to prevent exclusion at the system level

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---
title: "Kirkpatrick 四级评估模型"
type: concept
tags: [training-evaluation, instructional-design]
sources: []
last_updated: 2026-04-20
---
## Definition
培训效果评估的四级框架,由 Donald Kirkpatrick 提出,是企业培训领域最权威的评估模型。
## Four Levels
- **Level 1 (Reaction)**:反应评估——培训满意度调查
- **Level 2 (Learning)**:学习评估——知识考试、技能实操评估
- **Level 3 (Behavior)**:行为评估——培训后 30/60/90 天行为改变追踪
- **Level 4 (Results)**:结果评估——业务指标变化
## Application Rules
- 所有培训项目至少达到 Level 2
- 高投入项目必须追踪到 Level 3
## Related Concepts
- [[ADDIE 模型]]:课程设计框架

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---
title: "Kolb 体验式学习"
type: concept
tags: [learning-theory, experiential-learning]
sources: []
last_updated: 2026-04-20
---
## Definition
David Kolb 提出的体验式学习循环模型,强调学习是通过体验转化实现知识建构的过程。
## Four Stages
1. **Concrete Experience具体经验**
2. **Reflective Observation反思观察**
3. **Abstract Conceptualization抽象概念化**
4. **Active Experimentation主动实验**
## Related Concepts
- [[混合学习]]:实践形式

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---
title: "Medical Advertising Compliance"
type: concept
tags: [advertising, medical, compliance, china]
last_updated: 2026-04-20
---
## Definition
Medical Advertising Compliance covers the approval, content, and publication rules governing ads for drugs, devices, and medical services in China.
## Core Principles
- Publish only after required review/approval
- Avoid absolute claims, guarantees, endorsements, and efficacy comparisons
- Keep copy within approved indications, scope, and certificate details
- Use internal legal/compliance review before release
## Related Concepts
- [[HealthcareMarketingCompliance]]
- [[MedicalAestheticsCompliance]]
- [[HealthSupplementMarketing]]

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---
title: "Medical Aesthetics Compliance"
type: concept
tags: [medical-aesthetics, compliance, china]
last_updated: 2026-04-20
---
## Definition
Medical Aesthetics Compliance is the subdomain of healthcare compliance governing yimei advertising, qualification display, and prohibited persuasion techniques.
## Core Principles
- Do not create appearance anxiety as a marketing lever
- Before-and-after comparisons are high-risk or prohibited
- Separate lifestyle beauty from medical aesthetics correctly
- Verify institution, physician, and product qualifications before publication
## Related Concepts
- [[HealthcareMarketingCompliance]]
- [[MedicalAdvertisingCompliance]]

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---
title: "Patient Privacy Protection"
type: concept
tags: [privacy, pipl, healthcare, compliance, china]
last_updated: 2026-04-20
---
## Definition
Patient Privacy Protection is the governance of sensitive medical and health information across collection, processing, storage, sharing, and marketing reuse.
## Core Principles
- Treat medical and health information as sensitive personal information
- Use separate consent and minimum-necessary collection
- De-identify patient cases before publication
- Never repurpose EMR or prescription data for marketing without authorization
## Related Concepts
- [[HealthcareMarketingCompliance]]
- [[Identity Governance]]
- [[InternetHealthcareCompliance]]

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---
title: "SAM 模型"
type: concept
tags: [instructional-design, rapid-iteration]
sources: []
last_updated: 2026-04-20
---
## Definition
Successive Approximation Model持续逼近模型一种快速迭代的课程设计方法适用于需要缩短上线时间的场景。
## Process
原型→评审→修订循环,直到达到目标质量。
## Use Cases
- 时间紧迫的培训项目
- 需要快速验证的试运行课程
## Related Concepts
- [[ADDIE 模型]]:完整系统化版本

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## Related Concepts
- [[Memory System]]
- [[信息黑洞]]
- [[LLM Wiki]]
## Related Sources
- [[second-brain]]

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---
title: "TTT"
type: concept
tags: [train-the-trainer, internal-trainer]
sources: []
last_updated: 2026-04-20
---
## Definition
Train the Trainer内部培训师培养体系将企业内部员工培养为合格讲师。
## Core Modules
- 成人学习原理
- 课程开发技巧
- 表达呈现技能
- 课堂管理与互动
- PPT 设计标准
## Trainer Development Path
试讲评审 → 基础认证 → 高级认证 → 金牌讲师
## Related Concepts
- [[ADDIE 模型]]:课程设计框架

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---
title: "Workflow Architecture"
type: concept
tags: [workflow-design, systems-design, process-engineering]
sources: [specialized-workflow-architect]
last_updated: 2026-04-20
---
## Definition
Workflow Architecture 是一种把系统行为建模为工作流树的方法:先发现入口,再定义每一步的成功条件、失败分支、恢复动作、可观察状态和清理责任。
## Core Principles
- 先发现,再设计
- 先 happy path再分支
- 每个步骤都必须有 timeout
- 每个失败都必须有 recovery path
- 每个资源都必须进入 cleanup inventory
- 每个交接都必须有明确 contract
- 每个 spec 都必须接受现实验证
## Key Building Blocks
- Workflow Registry系统中所有工作流的权威清单
- Handoff Contract系统边界的 payload / response / timeout / recovery 定义
- Observable States客户、操作员、数据库、日志的状态定义
- ABORT_CLEANUP失败后的逆向销毁流程
- Reality Checker将 spec 与实际实现对齐的验证步骤
## Related Entities
- [[Workflow Architect]]
- [[The Agency]]
## Related Concepts
- [[Claude Skills]]
- [[Process Optimization]]
- [[AI-powered Runbooks]]
- [[Document Generation]]

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## Related Concepts
- [[Source Citation]]
- [[RAG]]
- [[LLM Wiki]]
## Aliases
- Grounding

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---
title: "建构主义学习理论"
type: concept
tags: [learning-theory, instructional-design]
sources: []
last_updated: 2026-04-20
---
## Definition
强调学习者通过主动参与、情境学习和协作建构知识,而非被动接收信息的学习理论。
## Core Principles
- 学习者主动建构知识
- 学习与情境密切相关
- 协作学习促进深度理解
- 反思是知识内化的关键
## Instructional Design Implications
使用真实业务案例、设计情境模拟和角色扮演、鼓励小组协作和讨论、留出反思和复盘时间
## Related Concepts
- [[Kolb 体验式学习]]:体验循环

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---
title: "新员工培训 90 天计划"
type: concept
tags: [onboarding, employee-training]
sources: []
last_updated: 2026-04-20
---
## Definition
新员工入职后 90 天的系统性培养计划,分阶段设定目标和评估标准。
## Four Phases
- **第 1 周(适应期)**:融入团队、熟悉环境、了解文化
- **第 1 月(学习期)**:学习岗位知识、掌握基础技能
- **第 2 月(实践期)**:独立承担工作任务、积累实战经验
- **第 3 月(输出期)**:独立完成任务、产出工作成果
## Components
- 导师制(业务导师 + 文化导师)
- 新员工学习地图(必修课 + 选修课 + 实战任务)
- 试用期综合评估(导师反馈 + 培训考试成绩 + 工作产出 + 文化适应)
## Related Concepts
- [[ADDIE 模型]]:培训设计框架

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---
title: "混合学习"
type: concept
tags: [learning-model, instructional-design]
sources: []
last_updated: 2026-04-20
---
## Definition
Online-Merge-OfflineOMO混合学习模式将线上学习与线下学习有机融合。
## Core Principle
- **线上Online用于"知"**:知识传递、信息获取
- **线下Offline用于"做"**:实操练习、案例讨论
- **学习社群用于"持续"**:知识巩固、社群交流
## Related Concepts
- [[翻转课堂]]:混合学习的一种形式
- [[Kolb 体验式学习]]:体验循环

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---
title: "翻转课堂"
type: concept
tags: [instructional-design, blended-learning]
sources: []
last_updated: 2026-04-20
---
## Definition
将传统课堂顺序翻转,课前通过线上方式进行知识预习,课堂时间用于讨论和实操练习,课后进行行动转化。
## Three Phases
- **课前**:在线视频/微课程学习知识点
- **课中**:案例讨论、实操练习、答疑解惑
- **课后**:行动计划制定、行动转化追踪
## Related Concepts
- [[混合学习]]:更广泛的课内外结合模式

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---
title: "行动学习"
type: concept
tags: [leadership-development, experiential-learning]
sources: []
last_updated: 2026-04-20
---
## Definition
围绕真实业务挑战组建学习小组,通过解决实际问题发展领导力。
## Core Process
识别真实业务问题 → 组建学习小组 → 分析问题根因 → 制定解决方案 → 实施并跟踪结果 → 复盘总结
## Benefits
- 学以致用,解决真实业务问题
- 团队协作能力提升
- 领导力实践锻炼
## Related Concepts
- [[Kolb 体验式学习]]:理论基础