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---
title: "Spatial Computing"
type: concept
tags: []
sources: [xr-immersive-developer]
last_updated: 2026-04-20
---
## Definition
Spatial Computing 是将数字信息与物理空间深度融合的计算范式——通过 AR/VR/XR 技术在用户真实环境中叠加、渲染、交互虚拟内容,打破传统屏幕的二维限制,实现人-机-物理世界三位一体的交互体验。
## Core Components
- **3D 空间理解**:空间映射、深度感知、物体识别
- **沉浸式渲染**:立体视觉、空间音频、触觉反馈
- **自然交互**:手势识别、眼动追踪、语音控制、控制器输入
- **空间锚定**:持久化 AR 锚点、多设备共享空间体验
## Key Technologies
- [[WebXR]]:浏览器原生 spatial computing API
- [[A-Frame]]WebXR 快速原型框架
- [[Three.js]]WebGL 3D 引擎
- [[Babylon.js]]:专业级 WebXR 引擎
- [[Hand-Tracking]]:手部追踪输入
- Apple Vision Pro visionOS 空间计算平台
- [[Meta-Quest]]:主流消费级 VR 头显
- [[HoloLens]]:企业级 AR 头显
## Spatial Computing Agents (The Agency)
- [[XR-Immersive-Developer]]:浏览器前端 XR 体验开发专家
- [[XR-Interface-Architect]]XR 界面架构设计师
- [[XR-Cockpit-Interaction-Specialist]]:座舱式固定视角交互专家
- [[visionOS-Spatial-Engineer]]Apple visionOS 原生空间计算工程师
- [[macOS-Spatial-Metal-Engineer]]Metal 图形底层工程师
## Key Distinction
Spatial Computing ≠ VR/AR后者是技术手段前者是更广泛的人机交互哲学——任何将计算嵌入物理空间的技术都属于 Spatial Computing 范畴。
## Related
- [[Hand-Tracking]]
- [[Motion-Sickness-Threshold]]
- [[Constraint-Driven-Control-Mechanics]]
- [[LOD-System]]
- [[Occlusion-Culling]]