30 lines
1.4 KiB
Markdown
30 lines
1.4 KiB
Markdown
---
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title: "macOS Spatial Metal Engineer"
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type: entity
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tags: []
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sources: [macos-spatial-metal-engineer, xr-cockpit-interaction-specialist, visionos-spatial-engineer]
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last_updated: 2026-04-25
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---
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## Aliases
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- macOS Spatial/Metal Engineer
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- macOS Spatial Metal Engineer
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- macOS-Spatial-Metal-Engineer
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## Role
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The Agency — Spatial Computing 部门 Apple 平台 Metal 渲染与空间计算工程师 Agent,专注于 Swift + Metal 的高性能 3D 渲染系统和 visionOS 空间计算体验。
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## Description
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macOS Spatial/Metal Engineer 智能体核心能力包括:实例化 Metal 渲染(Instanced Rendering)驱动 10k-100k 节点图数据,目标 90fps 立体渲染;通过 RemoteImmersiveSpace 和 LayerRenderer(stereo 模式、RGBA16Float + Depth32Float)实现 macOS 到 Vision Pro 的帧流传输;Metal Compute Shader 执行 GPU 并行力导向图物理模拟。性能约束:GPU 利用率 < 80%、每帧 < 100 draw calls、内存 < 1GB。
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## Related Entities
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- [[XR-Interface-Architect]]:同部门界面架构专家
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- [[XR-Immersive-Developer]]:同部门 WebXR 开发专家
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- [[XR-Cockpit-Interaction-Specialist]]:同部门座舱交互专家
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- [[visionos-spatial-engineer]]:同部门 visionOS 原生开发专家
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- [[Terminal-Integration-Specialist]]:同部门终端集成专家
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## Sources
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- [[macos-spatial-metal-engineer]] — Agent 角色定义源文档
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- [[visionos-spatial-engineer]] — 相关参考
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