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---
title: "Character Voice Pillars"
type: concept
tags: [game-narrative, character-design, dialogue]
sources: [narrative-designer.md]
last_updated: 2026-04-26
---
# Character Voice Pillars
角色声音柱——定义角色语言特征的五个维度体系,确保角色在所有对话中保持声音一致性。
## Definition
Character Voice Pillars 是一套用于精确描述角色说话方式的框架,包含五个相互独立又共同构成完整声音形象的维度。通过明确定义每个维度,团队中的所有编剧都能写出风格一致的角色台词。
## Five Pillars
### 1. Vocabulary词汇
- **正式/随意**:角色的语言规范程度
- **专业/通俗**:是否使用行业术语、俚语、方言
- **情绪强度**:词汇的情感烈度(冷漠旁观 ↔ 情绪激烈)
### 2. Sentence Rhythm句子节奏
- **短促/断续**:适合紧迫、强硬、攻击性场景
- **绵长/复合**:适合沉思、回忆、哲学性对话
- **节奏变化**:单一节奏 vs. 随情绪状态变化
### 3. Topics Avoided禁忌话题
- 每个角色都有不愿意直接谈论的领域
- 这些禁忌本身就在传递角色信息
- 定义禁忌话题比定义擅长话题更重要
### 4. Verbal Tics口癖
- 特定短语、重复句式、犹豫词
- 角色特有的口头禅或语气词
- **注意**:口癖必须服务于角色,不能仅为辨识度而添加
### 5. Subtext Default潜台词倾向
- **直白型**:角色说啥就是啥,从不绕弯子
- **迂回型**:永远话里有话,需要玩家推断真实意图
- **回避型**:在特定敏感话题上故意偏离正题
## Application
### Voice Pillar 文档格式
```
## Character: [Name]
### Identity
- Role in Story: [Protagonist / Antagonist / Mentor / etc.]
- Core Wound: [What shaped this character's worldview]
- Desire: [What they consciously want]
- Need: [What they actually need, often in tension with desire]
### Voice Pillars
- Vocabulary: [描述]
- Sentence Rhythm: [描述]
- Topics They Avoid: [列表]
- Verbal Tics: [列表]
- Subtext Default: [描述]
### What They Would Never Say
[3 example lines that sound wrong for this character]
### Reference Lines
[已批准的语音示例,标注每个示例演示的维度]
```
## Why It Matters
- **团队一致性**:多个编剧在不了解彼此时,仍能写出风格统一的对话
- **玩家识别度**90%+ 玩家仅凭对话能正确识别角色性格
- **分支可信度**Branching Narrative 的选择后果感,依赖选择时角色声音的一致性
## Related Concepts
- [[Branching Narrative]]Voice Pillar 是分支选择可信度的基础
- [[Dialogue Writing Standards]]Voice Pillar 是写作标准的具体化
- [[Character Voice Pillars]]:引用自身
## Sources
- [[Narrative Designer Agent Personality]] — Character Voice Pillars Template