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---
title: "Speedrun Design"
type: concept
tags: []
last_updated: 2026-04-26
---
## Definition
速通设计Speedrun Design是在关卡设计中考虑精通玩家快速通关路径的实践同时确保休闲路径不会因此受到惩罚。是一种"高级玩家友好"但不"强制所有玩家追求速度"的设计哲学。
## Core Principles
### Sequence Break Auditing序列断裂审计
- 审查每个关卡的非预期序列断裂unintended sequence breaks
- 分类有意快捷方式intended shortcutsvs. 设计漏洞design exploits
- 有意快捷方式 → 保留并标记为技能奖励
- 设计漏洞 → 修复或转化为有意设计
### Dual Path Design双路径设计
- **Optimal path最优路径**:奖励精通,但不强制
- **Casual path休闲路径**:普通玩家体验不变,不感到被惩罚
- 两种路径都应该是完整、有意义的游戏体验
### Hidden Skip Routes隐藏跳过路线
- 为细心观察的玩家设计可发现的跳过路线
- 作为技能奖励而非强制要求
- 速通社区反馈作为免费的高级玩家设计审查
## Advanced Considerations
- 竞技游戏: spectator clarity观众可读性——关键瞬间必须对旁观者可见
- 测试要求pub play大众游戏和 organized play竞技游戏暴露完全不同的问题
## Related Concepts
- [[Level Designer Agent Personality]]Speedrun Design 是 Level Designer 的高级能力
- [[Flow And Readability]]:速通路径不能破坏主路径的可读性
- [[Encounter Design]]:速通最优战术必须在 encounter 设计中可实现
## Sources
- [[Level Designer Agent Personality]]