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nexus/wiki/concepts/NetUpdateFrequency.md
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---
title: "NetUpdateFrequency"
type: concept
tags: ["unreal-engine", "networking", "performance"]
sources: ["unreal-multiplayer-architect", "unreal-multiplayer-architect"]
last_updated: 2026-04-30
---
## Aliases
- 网络更新频率
- 复制频率
## 定义
`NetUpdateFrequency` 是 UE5 中控制 Actor 复制频率的参数,单位为 Hz每秒更新次数。默认 100Hz 通常过高,应按 Actor 类型差异化配置。
## 默认值问题
- 默认 `NetUpdateFrequency = 100Hz` 对大多数 Actor 过高
- 造成不必要的带宽消耗
- 服务器 CPU 负担增加
## 差异化配置建议
| Actor 类型 | NetUpdateFrequency | MinNetUpdateFrequency | 说明 |
|-----------|-------------------|---------------------|------|
| 高速投射物 | 100Hz | 33Hz | 精度关键 |
| 玩家角色 | 30Hz | 15Hz | 平衡流畅与带宽 |
| NPC 敌人 | 20Hz | 5Hz | 非玩家,可插值 |
| 环境物体 | 2Hz | 1Hz | 状态极少变化 |
## 实现方式
```cpp
// 在 Actor 构造函数中设置
AMyProjectile::AMyProjectile() {
bReplicates = true;
NetUpdateFrequency = 100.f;
MinNetUpdateFrequency = 33.f;
}
```
## 性能影响
- 每玩家带宽目标 < 15KB/s
- 最高玩家数量下测量
- 使用 Network Profiler 验证
## 相关概念
- [[Actor Replication]] — NetUpdateFrequency 控制复制频率
- [[Replication Graph]] — 与复制图配合优化
- [[Server-Authoritative Model]] — 优化不影响权威模型