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---
title: "Autonomous Educational Game Development Pipeline"
type: source
tags: [OpenClaw, Autonomous Agent, Game Development, HTML5, Pipeline]
sources: ["https://github.com/duberblockito/elbebe"]
date: 2026-04-14
---
## Summary
- 核心主题:游戏开发 Agent 全生命周期管理
- 问题域:如何让单个开发者高效生产 40+ 教育游戏
- 方法/机制Agent 自主执行开发队列Bugs First 策略7 分钟一个游戏或修复
- 结论/价值:去中心化开发队列 + 严格设计规则 = 独立开发者高速产出
## Key Claims
- "Bugs First" 策略Agent 必须优先修复 bugs 文件夹中第一个 bug
- Round Robin 策略平衡不同年龄段内容
- 每 7 分钟完成 1 个新游戏或 bug 修复
- 自动更新 CHANGELOG.md、master-game-plan.md、games-list.json
## Key Concepts
- [[Bugs First]]:优先修复 bug 再做新功能的开发策略
- [[Round Robin]]:轮询策略,均衡分配不同类型任务
- [[Autonomous Pipeline]]:无人值守自动执行开发队列
- [[HTML5 Game]]:纯 HTML/CSS/JS 开发,无框架,移动优先
## Connections
- [[OpenClaw]] ← 运行 ← [[Autonomous Game Dev]]
- [[Autonomous Project Management]] ← 类似 ← [[Autonomous Game Dev Pipeline]]
## Contradictions
- 尚未发现